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PC Gamer (Italian) 30
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PC Gamer IT CD 30 1-2.iso
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JKMRES.GOO
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3do_battery.3do
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Text File
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1998-02-25
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4KB
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128 lines
# MODEL 'Battery.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Powerups\Battery\Battery.prj in VISUAL mode with ver4.50.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0: BAT1.MAT
1: BAT2.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.073801
# Insertion offset
INSERT OFFSET 0.000000 -0.000000 0.022909
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME bat1
RADIUS 0.073801
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 8
# num: x: y: z: i:
0: -0.006993 -0.006250 -0.021875 0.000000
1: 0.006993 -0.006250 -0.021875 0.000000
2: 0.006993 -0.006250 0.021875 0.000000
3: -0.006993 -0.006250 0.021875 0.000000
4: -0.006993 0.006250 -0.021875 0.000000
5: 0.006993 0.006250 -0.021875 0.000000
6: 0.006993 0.006250 0.021875 0.000000
7: -0.006993 0.006250 0.021875 0.000000
TEXTURE VERTICES 19
0: 16.000000 -0.000001
1: 16.000002 -0.000001
2: 16.000002 -64.000000
3: 16.000000 -64.000000
4: -0.000002 -0.000001
5: -0.000000 -0.000001
6: -0.000000 -64.000000
7: -0.000002 -64.000000
8: -0.000000 0.000001
9: 16.000000 0.000001
10: -0.000000 -64.000000
11: -0.000000 0.000003
12: 16.000000 0.000003
13: 16.000000 -0.000001
14: -0.000000 -0.000001
15: -0.000000 -15.999999
16: 16.000000 -15.999999
17: 16.000000 -16.000004
18: -0.000000 -16.000004
VERTEX NORMALS
# num: x: y: z:
0: -0.577350 -0.577350 -0.577350
1: 0.577350 -0.577350 -0.577350
2: 0.577350 -0.577350 0.577350
3: -0.577350 -0.577350 0.577350
4: -0.577350 0.577350 -0.577350
5: 0.577350 0.577350 -0.577350
6: 0.577350 0.577350 0.577350
7: -0.577350 0.577350 0.577350
FACES 6
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 0 0.0000 4 1, 1 5, 5 6, 6 2, 2
1: 0 0x0000 4 3 0 0.0000 4 3, 3 7, 7 4, 4 0, 0
2: 0 0x0000 4 3 0 0.0000 4 0, 8 1, 9 2, 3 3, 10
3: 0 0x0000 4 3 0 0.0000 4 4, 8 7, 10 6, 3 5, 9
4: 1 0x0000 4 3 0 0.0000 4 0, 11 4, 15 5, 16 1, 12
5: 1 0x0000 4 3 0 0.0000 4 2, 13 6, 17 7, 18 3, 14
FACE NORMALS
# num: x: y: z:
0: 1.000000 0.000000 0.000000
1: -1.000000 0.000000 0.000000
2: 0.000000 -1.000000 0.000000
3: 0.000000 1.000000 0.000000
4: 0.000000 0.000000 -1.000000
5: 0.000000 0.000000 1.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 bat1